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Rising Dusk Full Crack [addons]

Updated: Mar 13, 2020





















































About This Game Enter the world of Rising Dusk. A land permanently in the hours of twilight and inhabited by an assortment of ghouls. The only way out may be to avoid every coin.As the day shines the last of its golden light over the land an eerie realm begins to form in the shadows. This spectral world is home to the Yokai. An assortment of ghosts, ghouls and demons that rise in the dusk and play through the night.When a young girl, Tamako, spots one of these yokai she finds herself trapped in their world. If she can navigate this perilous land, the key to returning home may lie on the strange new mountain on the horizon. Explore the world of Rising Dusk over 20+ levels traveling through Rice Fields, Castle Towns, Hot Springs, and more.Avoid the coins! A unique mechanic that will have you battling every instinct to get everything. There’s a multitude of collectables, but can you resist collecting them all?16-bit meets Studio Ghibli art style. Encounter all sorts of ghosts and demons drawn from Japanese mythology.Hidden Items, Secret Exits and more. This game is bursting with secrets and easter eggs.Releasing for PC & MAC in 2018. 7aa9394dea Title: Rising DuskGenre: IndieDeveloper:Studio StobiePublisher:Studio StobieRelease Date: 26 Jul, 2018 Rising Dusk Full Crack [addons] rising dusk kickstarter. dusk rising destiny 2. flight rising dusk jadevine. flight rising dusklight alchemist tools. rising dusk steam. flight rising duskrat. moon rising dusk. pokemon phoenix rising dusk stone. rising dusk game. rising dusk gameplay. rising dusk walkthrough. sun rising dusk. rising dust pc. dark rising 2 dusk stone. rising dusk Adorable little puzzle platformer. Especially love the sfx\/soundtrack!. This game has alot of soul, and I love it. It all meshes together really well, and gives me the vibe of "random game I rented on SNES and wound up loving". The music is great, the pixelart is pleasing, the levels are interesting and thought out, and the aspect of the collectibles are well placed and take some thinking. Not alot of games invoke this kind of feeling out of me.Super charming! Highly suggest this game.. 'Rising Dusk' is a clever and surprisingly deep puzzle platformer that takes a simple mechanic (parts of the level disappear when you collect a certain number of coins) and uses it to create very interesting challenges. The background environmental art is gorgeous, with clever use of dithering masking a surprisingly small colour palette. The levels are full of animation and movement, giving each area a distinct atmosphere and personality that screenshots don't do justice. Mechanics are introduced regularly but in an approachable manner, and the ability to rerun levels and take different routes mean that even messing up at the last minute isn't punishing. Also, as the other reviews mention, the soundtrack is fantastic; it's worth playing this game just to listen to the music in each environment.If you're after a relaxed and thoughtful puzzler, 'Rising Dusk' is very much recommended.. To be fair, it is quite possible that I didn't undertand what this game actually WAS. That being said...bored me to tears.. Rising Dusk is an excellent platformer with a unique rule: AVOID the coins in order to progress.With that being said, the game isn't just simply dodging coins. If you want to progress through certain levels, and especially if you want to collect everything, you need to collect some coins. Which coins? Well, you'll need to figure that out.The game very cleverly subverts video game tropes by challenging everyone's magpie tendencies with the promise of reward and adventure. Collect any small treasure you see and you lose the chance to get the bigger ones. It puts your mind and skill to the test in a way no other game has done before, and therein lies the true genius of its design.The world is so charming. The 16-bit sprites of classic Japanese folklore are all very cute and detailed, and their animations are great. The sound effects are all perfectly evocative and the music is uniquely atmospheric and absorbing. Not to mention each level has its own theme. It's hard to believe a game that looks and sounds this good was all done by one man, but he really pulled it off.Each and every level manages to feel fresh and new, in no small part to its music. Each one brings in a new theme, enemy or gimmick that makes it stand out amongst all the other levels. It keeps you guessing and never feels repetitive. Likewise, collecting each and every treasure is a unique challenge. Very few are easy-to-get and require you to wrap your mind around each one, but it rarely feels exhausting or tedious to grab a treasure. The game also never holds your hand; you need to rely on your own wit to gt these treasures. I managed to complete the game - all 60 Cat Statues and 5 Yokai Parts - however I'm still missing 5 Cassette Tapes and I'm honestly at an impasse as to how to get them.The only criticisms I have towards the game are little niggles that don't detriment the game heavily, but would be nice if they were corrected. Like how most of the platforms in the game have rounded off corners so it's easy to fall off them when you land on their edges. Talking to characters requires waiting next to them for them to finish, which is a little boring. And admittedly the final boss was pretty... meeehhhh.One thing I will say that I genuinely don't like however are the items. For the most part, they aren't necessary; you can beat and nearly complete the game without using a single item from Tesso's Shop. EXCEPT for one level - the Dark Cave Level - which absolutely REQUIRES both Coin items in order to collect 2 Cat Statues that are otherwise impossible to collect. This took me long into the aftergame for me to figure this out, after beating the final boss and clearing all the Temple Challenges. It seems very inconsistent to have the items only be useful until that one particular point into the game. Furthermore, the items aren't labelled, so you won't have any idea what they do until you use them, which is kind of a waste.But with all that being said, I'm truly very impressed. At this point in my life, I rarely set out to complete a game on my first go anymore. But this is one of those games where I felt so compelled to collect everything, because the design is excellent, the world is charming and the concept is incredibly unique. This is right up in the ranks with Undertale, Papers Please and Iconoclasts for being one of the best games ever to be directed by one person.Congratulations Lukas Stobie, you've done an incredible job. Looking forward to seeing what you'll make next. :). Very novel puzzle mechanic where blocks appear or disappear based on the number of coins collected. Some very difficult puzzle platforming for the optional objectives, but pretty easy for the main objectives. Cute art style and good, if eclectic, music. Lots of really nice nods to Japanese folklore, but if you're not already familiar with the folklore you won't learn it from this game as the yokai are not explicitly named and their stories are not told. Very good atmosphere (if you're into yokai and pixel art) and pretty good puzzles. If you like this game, I'd also recommend the anime\/manga series Natsume's Book of friends which has a very similar vibe.

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